Files
fizzy/app/javascript/controllers/drag_and_strum_controller.js
T
2025-09-26 11:19:39 -05:00

93 lines
2.3 KiB
JavaScript

import { Controller } from "@hotwired/stimulus"
const INSTRUMENTS = [
[
"/audio/mandolin/B3.mp3",
"/audio/mandolin/C3.mp3",
"/audio/mandolin/D4.mp3",
"/audio/mandolin/E3.mp3",
"/audio/mandolin/Fsharp4.mp3",
"/audio/mandolin/G3.mp3"
],
[
"/audio/synth/B3.mp3",
"/audio/synth/C3.mp3",
"/audio/synth/D4.mp3",
"/audio/synth/E3.mp3",
"/audio/synth/Fsharp4.mp3",
"/audio/synth/G3.mp3"
]
]
export default class extends Controller {
static targets = [ "container" ]
connect() {
this.instrumentIndex = 0
this.preloadedAudioFiles = []
document.addEventListener("keydown", this.handleKeyDown.bind(this));
// this.preloadedAudioFiles = INSTRUMENTS[0].map(file => {
// const audio = new Audio(file)
// audio.load()
// return audio
// });
}
disconnect() {
document.removeEventListener("keydown", this.handleKeyDown.bind(this));
}
handleKeyDown(event) {
this.#setInstrumentIndex(event)
if (this.instrumentIndex < INSTRUMENTS.length) {
this.#preloadAudioFiles(this.instrumentIndex)
console.log(this.preloadedAudioFiles)
}
}
dragEnter(event) {
event.preventDefault()
const container = this.#containerContaining(event.target)
if (!container) { return }
if (container !== this.sourceContainer && event.shiftKey) {
this.#playSound()
}
}
#setInstrumentIndex(event) {
const number = Number(event.code.replace("Digit", ""))
this.instrumentIndex = isNaN(number) ? 0 : number
}
#preloadAudioFiles(instrumentIndex) {
this.preloadedAudioFiles = []
const audioFiles = INSTRUMENTS[instrumentIndex];
if (audioFiles) {
this.preloadedAudioFiles = audioFiles.map(file => {
const audio = new Audio(file)
audio.load()
return audio
})
}
}
#containerContaining(element) {
return this.containerTargets.find(container => container.contains(element) || container === element)
}
#playSound() {
// At this stage, the preloaded audio files should be ready
// const randomIndex = Math.floor(Math.random() * this.preloadedAudioFiles.length)
// const audio = this.preloadedAudioFiles[randomIndex]
// const audioInstance = new Audio(audio.src)
//
// audioInstance.play()
}
}